![]() ![]() ![]() If you don’t know what a Kobliad is, don’t worry too much about giving back your tricorder. The animation for running, in particular, is pretty weird and slow as hell.Īt the start of Resurgence, players meet Jara Rydek, a half-Kobliad Starfleet Commander with a mysterious but impressive service record that has earned her a lot of respect and fame. Even though the final frontier can look beautiful, Resurgence has a clear “last-gen” look, and the environments have some distracting low-quality textures. Lucky for me, it takes more than a showy side eye to turn me off of a Trek game. The facial animations for the Aldyians and hotari are certainly emotional and dynamic, but the human faces have a lot of Mass Effect 1 stray eyebrow energy, and everyone always looks mildly confused and slightly annoyed. Instead of prosthetics, we have detailed alien faces thanks to the Unreal Engine. It’s one thing to come up with a name for a species, but how do you make two races that fit into the Star Trek universe? Especially since most of the aliens in Star Trek were made to look real by using prosthetics. Even though it’s always fun to see familiar faces in Star Trek, I was very excited to see the two new species that were made just for Resurgence. At the end of the episode, Portal says, “I’ll sleep until I’m needed again.” For an episode that came out in 1987, that was a hell of a hint at what would happen in the future. Once Riker solves Portal’s riddle and proves humanity’s worth, Portal lets go of the Enterprise and a Ferengi ship. In it, a Tkon guardian named Portal 63 challenges Riker. For those who don’t know, Season 1 is when Riker doesn’t have a beard and sits in chairs in a unique way. The Tkon are an ancient civilization that was first mentioned in The Last Outpost in Season 1 of The Next Generation. Only, there is ancient, advanced Tkon technology and trickery at work here, and not everyone is who they say they are. Jara and the rest of the crew of the Resolute have to keep the two races from fighting over the mines and the Dilithium inside them. However, it would be nice to have the option to pick previous save points to try out some different options or choices.Resurgence introduces two new species: the rocky-faced, hardy, and once subservient hotari, who mined on their planet’s moon, Tau, and the tall, militaristic alydians, who look like Kelpians or Kaminoans and used to control the hotari by making them work in mines that they technically owned. The game also autosaves as you go along with many save points. There is a “Choices” screen where you can explore the choices that you’ve made in the game and see how they’ve affected various events and relationships during your journey. ![]() While some choices just add flavor or even some fun, like picking your command code or choosing a replicator beverage, the player is often faced with moral choices and even a few moments that feel like no-win scenarios, adding some real emotional punch. However, Dramatic Labs has added its own “Beanie” narrative engine which allows for this complex choice-based narrative to play out of what ends up being the equivalent of a full season of Star Trek. Resurgence isn’t built to have cutting-edge graphics, although what it has is adequate, based on the popular Unreal Engine. Jara has to manage her way with some strong personalities (Dramatic Labs) ![]() Riker and have Jonathan Frakes add his special something to the game. The drama and stakes of the mission escalate as a mystery unfolds which ties into a fascinating but somewhat obscure civilization from Star Trek canon, which opened up the opportunity to include Captain William T. Coming along for the ride is one of the familiar faces of the game, Ambassador Spock, ably played by veteran voice actor Piotr Michael who really nails the cadence and style of Nimoy from the TNG era. The Resolute has been tasked with a diplomatic mission to solve a dispute between the Hotari and the Alydian, two new alien races created for the game who are well fleshed out with complicated backstories and unique designs and iconography. Broken into 40 “episodes” that can each take 10-20 minutes to play, the game features an excellent story cleverly tied into Star Trek lore. Resurgence is set one year after Star Trek: Nemesis on the science vessel USS Resolute. ![]()
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